UrbanPlanAR aims to revolutionise communication and engagement within urban design and master planning by creating a mobile Augemented Reality Platform (actually a Hybrid Reality one!) for architectural visualisation for planners and communities. The project is conducted in collaboration with LinkNode Ltd and received funding from InnovateUK.
The solution will implement state-of-the-art urban location tracking, and integrate technology to enable a smooth workflow with Building Information Modelling (BIM).
For more information, visit the UrbanPlanAR project website at: http://www.urbanplanar.com.
This is a teaser of the UrbanPlanAR mobile solution we are developing with and commercialised by LinkNode Ltd.
This is a case study where UrbanPlanAR was utilised.
This is another video of the UrbanPlanAR mobile solution being tested at Heriot-Watt University (Lyell Centre). In this video, the app runs on an iPad Air 2 and makes uses of its internal sensors only.
This video shows the vision-based (only) urban motion tracker we developed back in 2012 (work done while at ETH Zurich - Computer Vision Lab).
h3 id="academic-publications">Academic Publications
|Year||Authors, date, title and journal||web|
|2017||Valero E., Sivanathan A., Bosché F., Abdel-Wahab M. (2017), "Analysis of Construction Trade Worker Body Motions Using a Wearable and Wireless Motion Sensor Network", Automation in Construction, Vol. 83, pp. 48-55.||web|
|2016||Valero E., Sivanathan A., Bosché F., Abdel-Wahab M. (2016), "Musculoskeletal Disorders in Construction: A Review and a Novel System for Activity Tracking with Body Area Network", Applied Ergonomics, Vol. 54, pp. 120–130.||web|
|-||Sivanathan A., Bosché F., Abdel-Wahab M. S., Lim, T. (2014), "Towards a cyber-physical gaming system for training in the construction and engineering industry" [POSTER], ASME 2014 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference IDETC/CIE, Buffalo, New York, USA, Aug. 17, p. 1-9||web|
Professional and Public Publications
|Year||Authors, title and date||Link|
|2016||Construction Global, "Game on: how gaming technology can transform the construction industry", August 2016.||link|
|-||CIOB News, "Construction's greatest thinkers and innovators are put into the spotlight", 8 March 2016.||link|
|2015||Bosché F., "CyberBuild Lab - Capture it. Process it. Visualize it.", Magazine of th Architectural Institute of Korea (AIK) Special Feature, 4 November 2015.||link|
|2018||Bosché F. (2018), "CyberBuild Lab - Digital Technologies for Construction", Construction Scotland Innovation Centre (CSIC), Blantyre, UK, 21 May 2018.|
|2017||Bosché F. (2017), "CyberBuild Lab - Digital Technologies for Construction", Seminar Series of the Chair for Computing in Engineering, Ruhr University Bochum, Bochum, Germany, May 2017.||link|
|2015||Bosché F., Abdel-Wahab M., Carozza L., Sivanathan A. and Valero E., (2015), "ICE Project", Association for Project Safety (APS) BIM for Health and Safety (BIM4H&S) conference, London, UK, 16 September 2015.|